STUDENTS’ ENGAGEMENT ON KAHOOT! GAME TO PRACTICE ENGLISH VOCABULARY FOR VOCATIONAL HIGH SCHOOL STUDENTS

Authors

  • Intan Dwi Permata Suci Universtitas 17 Agustus 1945 Banyuwangi

DOI:

https://doi.org/10.62734/jetling.v4i2.587

Keywords:

Students’ engagement, Kahoot! game, and practice vocabulary

Abstract

This study aims to explore students’ emotional engagement in the use of Kahoot!  game as a tool for English vocabulary practice at vocational high school. This research employed a qualitative approach combined with case study design to examine how game-based learning media  such as Kahoot! affects students’ engagement in vocabulary learning. The data were  collected through observations, questionnaires and interviews involving twenty-five  students from the tenth graders majoring tata kecantikan (TK). The findings reveal that the use of Kahoot!  game make students active to engage, help to develop English vocabulary and help to  understand unfamiliar vocabulary. Moreover, students expressed positive feeling during  learning process. This study provide insight into the potential of technology-based learning  such as digital games can help students’ engagement to be active and develop their  vocabulary skills. Furthermore, it offers recommendations for implementing interactive  game in other materials to develop other skills in vocational high school contexts

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Published

2025-05-01

How to Cite

Suci, I. D. P. (2025). STUDENTS’ ENGAGEMENT ON KAHOOT! GAME TO PRACTICE ENGLISH VOCABULARY FOR VOCATIONAL HIGH SCHOOL STUDENTS . Journal of English Teaching and Learning, 4(2), 61–68. https://doi.org/10.62734/jetling.v4i2.587