Development of Kahoot-Based Learning to Improve the Effectiveness of Language Learning in Schools

Authors

  • Arin Amalina Universitas 17 Agustus 1945
  • Berlina Adinul Quyum Al Falah Universitas 17 Agustus 1945 Banyuwangi

DOI:

https://doi.org/10.62734/jtech.v2i3.528

Keywords:

Kahoot, Language Learning, Gamification, Learning Effectiveness, Student Motivation

Abstract

This study explores the use of Kahoot, a game-based learning platform, in enhancing the effectiveness of language learning in schools. Using meta-analysis and literature review methods, this research aims to analyze the impact of Kahoot on student motivation, engagement, and learning outcomes. The findings indicate that the implementation of Kahoot in the context of language learning can significantly enhance student engagement and learning outcomes, providing insights for the development of more interactive teaching methods.

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References

Aydin, M. N., & Gursul, A. (2021). The impact of gamification on student achievement: A meta-analysis. Journal of Educational Technology & Society, 24(3), 140-150.

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining" gamification". Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments, 9-15.

Hamari, J., Koivisto, J., & Sarsa, H. (2016). Does gamification work?--a literature review of empirical studies on gamification. 2014 47th Hawaii international conference on system sciences, 3025-3034.

Hwang, G. J., Wu, P. H., & Chen, C. Y. (2019). Seamless flipped learning: A mobile technology-enhanced flipped classroom with Kahoot for students' behavioral engagement and learning performance. Interactive Learning Environments, 27(3), 411-426.

Kapp, K. M. (2012). Gamification: Designing engaging learning experiences. Wiley.

Surendeleg, G., & Balgam, S. (2021). The effects of gamification on student engagement: A review of the literature. International Journal of Educational Technology in Higher Education, 18(1), 1-22.

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Published

2025-05-18

How to Cite

Amalina, A., & Falah, B. A. Q. A. (2025). Development of Kahoot-Based Learning to Improve the Effectiveness of Language Learning in Schools. JOURNAL OF TECHNOLOGY, EDUCATION &Amp; TEACHING (J-TECH), 2(3), 226–231. https://doi.org/10.62734/jtech.v2i3.528