PRAMESWARI, K.; NOVITA, I.; PRADANA, D. A. Application of Gamification in Learning: Its Influence on Motivation, Involvement, and Student Learning Outcomes. JOURNAL OF TECHNOLOGY, EDUCATION & TEACHING (J-TECH), [S. l.], v. 2, n. 1, p. 149–151, 2025. DOI: 10.62734/jtech.v2i1.459. Disponível em: https://jurnal.untag-banyuwangi.ac.id/index.php/j-tech/article/view/459. Acesso em: 8 jun. 2025.